Team RTR ("Ready To Rock") slides 'aggressively' into Torque Drift 2. Vaughn Gittin Jr, James Deane and Ben Hobsons RTR Mustangs faithfully re-created and feature in TD2's explosive 0.10 Update!
I had the pleasure of fully realizing these cars from end to end; Exterior and interior Modelling, UV'ing, Texturing, Unreal integration and look development and marketing renders of all 3 cars.
Blender for modelling, Substance painter and designer for textures and materials. Unreal Engine for output and marketing renders and Lightroom for some final touches.
Big thank you to Robert Kouts for providing a Blended material layer solution to the pro car livery system, allowing for masked material layer solution for the different surfacing treatments.