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UE4 Interior Environment

This work is based on Mohammad Qureshi's piece called; 'Leave Behind'.
Link to his work: https://www.artstation.com/artwork/RYXX4y
Qureshi's Artstation: https://www.artstation.com/mohq

Back in late December of 2019, Mark Flanagan for Epic gave a talk at a DLF Meetup in Melbourne about the power in Unreal Engine. Having been inspired by this talk as well as the recent hit Disney show; Mandolorian, I wanted to do get more familiar with Unreal.

The scene uses baked lighting and is completely made from scratch except for the vegetation outside.
Assets were modelled in Blender, textured in Painter. Some assets were taken into Zbrush like the Door Handle and Rocking Horse. In the future I will provide a little tip to show you how I went about the rocking Horse, getting the exposed wood grain underneath the paint effect.

Interior Environment UE4- Sam Bate

This is an early block out. I wanted to establish the lighting from the reference and get the proportions of the scene in order before jumping in and creating the rest of the pieces. I threw in some materials for the wood and walls to separate the mediums

This is an early block out. I wanted to establish the lighting from the reference and get the proportions of the scene in order before jumping in and creating the rest of the pieces. I threw in some materials for the wood and walls to separate the mediums

Tried experimenting with a more moody black and white look. Some assets are more fleshed out. Started adding a material for the walls and played with Blenders Ivy plugin.

Tried experimenting with a more moody black and white look. Some assets are more fleshed out. Started adding a material for the walls and played with Blenders Ivy plugin.

Establishing the final look of the principle shot. Added some atmospheric effects and extra lighting to key areas to help with composition.

Establishing the final look of the principle shot. Added some atmospheric effects and extra lighting to key areas to help with composition.